Showing posts with label the. Show all posts
Showing posts with label the. Show all posts

Thursday, April 10, 2014

Can The New SBA Administrator Aid CFO Services

By Robbie Sutter


Business owners tend to rely on a number of different aspects in order to move forward, one of them being loans. One might think that these are easy to come across but the truth of the matter is that there are a number of regulations that can impede such efforts. Can the appointment of a new administrator for the Small Business Administration help matters? I have to believe that, if successful, this will lead CFO services to be much more beneficial for companies that would like to utilize them.

The Republic put up a story that talked about the hiring of a new Small Business Administration administrator by President Barack Obama. The individual who was hired for the job was Maria Contreras-Sweet, who previously worked for the California Business, Transportation and Housing Agency. In addition, she was part of ProAmerica Bank for many years. Its apparent that she has a tremendous background to consider and it is because of her experience that small and medium-sized businesses stand a chance of being assisted in the biggest of ways.

The previous year was a troubling one when considering the interactions of small businesses and the SBA. The goals of the SBA were not met on time and companies were not left in the best of financial shape. Its clear that the business world possesses an element of trust; if goals are put forth and are not being met on time, chances are that individuals will be hesitant to interact with those entities again. Without much room for businesses or job openings, its easy to see why the SBA has struggled.

With the background that Contreras-Sweet possesses, its clear that she stands a chance of tackling the current challenges associated with the SBA. The Republic made note of the troubles of companies that have been trying to attain loans, leaving businesses less than confident on the federal side of things. This is just one of the reasons why this story is one that should have the attention of organizations the likes of CFO Consulting Services. That being said, if Contreras-Sweet can approach the SBAs current problems with a clear idea, maybe CFO services can benefit from it.

The best course of action that Contreras-Sweet can go about now, from what I have seen, is simply attempt to ease the problems that exist within SBA. Its out of the question to think that issues in the way of finances are going to be solved in a day, which is why the process has to be gradual. Improvements have to be seen so that companies can observe and determine whether they can put their trust in the SBA again. Hopefully this will happen sooner as opposed to later.




About the Author:



Read More..

Sunday, April 6, 2014

C Program to Find the Multiplication Table Of a Given number

    C++ code to find Multiplication Table of  a number using for loop
  1. #include<iostream>

  2. using namespace std;

  3. int main()

  4. {

  5.     int num;

  6. cout<<"Enter Number To Find Multiplication table ";

  7. cin>>num;

  8.     for(int a=1;a<=10;a++)

  9.     {

  10.         cout<<num<<" * "<<a<<" = "<<num*a<<endl;

  11.     }

  12.   return 0;

  13. }

 Sample Output :


Image View of Code:


Read More..

Saturday, March 29, 2014

Pirates of the Burning Sea

Pirates of the Burning Sea isnt World of Warcraft with swashbuckling. In fact, if we were forced to draw comparisons between Flying Lab Softwares massively multiplayer role-playing game and another title, it would be EVE Online. Like EVE, Pirates is a complex game featuring an intricate supply-line economy--and like its galactic counterpart, its rewards arent always immediate or obvious. No, it takes a while for the game to wriggle into your psyche. This isnt because the early hours arent fun--they are--but because theres a bit of a learning curve to conquer before the pieces all fall into place. That might be enough to turn away players expecting immediate gratification, which is a shame, because Pirates of the Burning Sea is a special, and specialized, game that rewards you with some of the finest moments the genre has to offer.




The year is 1720, and three nations are protecting their interests in the Caribbean while struggling with the constant threat of pirates (and one another). As you would expect, youll align yourself with one of these entities--either Spain, France, England, or Pirate--and choose a profession. If youre a pirate, piracy is the only profession available, but aligning yourself with a nation opens up the naval officer, privateer, and freetrader professions. The style of play each profession favors is more or less obvious from its title: Officers excel on the high seas, privateers are talented adventurers, and freetraders serve as the backbone of the player-driven economy. Dont take this to mean that your role is as rigid as you would expect in another MMOG, though, since regardless of your profession, you can participate and succeed at all types of combat and trade. This is an important distinguishing feature, because youll never need to pigeonhole yourself into a traditional RPG role.

Pirates eases you into its more sophisticated facets while keeping you entertained with a variety of well-designed quests, utterly fantastic sea battles, and somewhat disappointing ground combat. The basic questing structure doesnt offer anything unexpected: You chat with various non-player characters, receive a solo or group quest, and then travel to the necessary location to fulfill the task at hand. Sure, many of these are kill-this-and-deliver-that missions, but they stand apart from the usual generic mainstays thanks to well-written dialogue and common narrative threads that contribute to the games overarching political tug of war. NPCs dont feature full speech, but the stories they relate in text when receiving quests lend them a good amount of character, from captains seeking revenge on their archenemies to drunken swains vicariously living off of your high-seas exploits.

Youll find yourself looking forward to completing quests that send you to sea, simply because battles in your ship are epic in scope and beautifully paced. An enormous vessel takes time to navigate across the undulating waves of the Caribbean Sea, but sea battles are leisurely enough to feel realistic while avoiding any feeling of sluggishness. Waging a sea battle is arguably the finest aspect of the game, as each tactical aspect of the battle demands your attention. You first need to be conscious of wind direction, as it dramatically impacts traveling speed. You also need to ensure your cannons are facing your target or you wont be able to fire them, but you also simultaneously need to protect each side of your ship from damage. Weighing your options in battle thus requires a good amount of finesse. Do you focus on maneuverability and turning speed to avoid damage at the expense of offensive prowess? Do you take the time to change ammo (a protracted task) and risk taking the cannon out of commission temporarily?

You can equip your ship with a variety of different ammunition, depending on whether you want to damage your opponents sails, hull, or crew--and each type of damage benefits you and your group. This leads to some terrific team-oriented play, with one player focusing on slowing down enemy crafts with another diminishing crew numbers in preparation for boarding. Boarding is an early key to success in Pirates of the Burning Sea, though it focuses on the least interesting aspect of the game: hand-to-hand combat. You need to be close to an enemy ship and traveling at a slow speed to grapple it, and success isnt always guaranteed. Once youve grappled the enemy, however, you and your crew board the ship and participate in a somewhat messy melee that hardly caters to the games strengths.




Flying Lab certainly tried to add some punch to melee combat with the balance and initiative meters. More damaging attacks require balance, which is built up by performing relatively weak preparatory strikes, while finishing moves require initiative, which also builds up over time. There are also different schools of swashbuckling from which you can earn skills, such as dirty fighting and fencing. Yet these options, as interesting as they sound, cant rescue avatar combat. While ship combat finds just the right balance of deliberate pace and nail-biting excitement, melee battles move too slowly and look and feel dull. Some visual panache would have gone a long way toward spicing things up, but the lackluster graphics and sound of hand-to-hand combat will have you avoiding it whenever feasible.

Both types of combat fit into an overarching player-versus-player mechanic thats as awesome as it is intimidating. As you complete quests at certain ports, you also contribute to regional unrest, which results in a gradual breakdown of opposing national control. Once a region has become unstable enough, pirates can move in for the kill, creating PVP hot zones that make open-sea travel treacherous and further break down port control. After several days of real-time unrest, the original port owner and contesting nation battle it out in an epic 48-ship battle usually (but not necessarily) involving the players that contributed most to their nation during the contesting period. This is where each element of the game comes together in a glorious showdown that shines in contrast to the often lackluster PVP systems of its peers, and sets the bar for future MMOG designers. Your first gargantuan battle is likely to be one of your most memorable online gaming moments, featuring dozens of hulking ships attacking one another in a rollicking oceanic ballet. Its also a remarkably well-balanced structure in which players of any level and profession can make a difference, thanks to the unique features of ship combat. In a genre in which the best, most thrilling moments are generally reserved for top-level players, being able to see Pirates of the Burning Seas finest feature without having to grind for a hundred hours is a breath of fresh air.

Once a nation has conquered enough territory, ports revert to their original owners and you do it all over again. Your reasons for capturing ports go well beyond simple national pride, however. Certain valuable resources are only available at particular ports, which makes being able to control them key to controlling the complex player-driven economy. Pirates of the Burning Sea falters a bit here, since learning how to take advantage of resources and port warehouses is a bit mind-boggling at first, and the manufacturing interface is hardly intuitive. Yet once youve got a handle on its intricacies, you can take advantage of them to rake in some serious cash, which can be used, in turn, to buy new ships or upgrade existing ones. You can also craft items out of raw goods and put them up for sale on the games auction houses, which handily averages out standard prices for that particular item so that you can make an educated bid.




Pirates of the Burning Sea has been, for the most part, stable during our testing period. However, it has suffered from its share of launch pangs and occasional lag, and throws some unnecessary obstacles into the mix. Even after a very recent patch, attempting dialogue with a few NPCs results in strings of code rather than actual dialogue. At other times, the game suffers from graphical bugs, ranging from texture load-in to missing geometry and disappearing water shaders. The general interface is also rather clunky, making it a hassle to identify quest locations, or even to manage chat channels. None of these factors make the game fare any worse than most other MMOGs during their initial launch periods, but they are drawbacks worth noting.

Though the game servers feel underpopulated, theres a good deal of community support for the game, best exemplified by content-creation options that allow players to create original flag and sail patterns, and then submit them for in-game use. We proudly created a flag and eagerly watched as other players voted on its quality. Sadly, taking advantage of this feature is limited to power users, since there are some stringent design requirements, and you will need to use a third-party graphical design program like Adobe Photoshop to create them. A simplified in-game creation system, like that employed in Guild Wars for capes, would have been a welcome feature, since it wouldnt exclude so many from participating in this interesting facet of the game. Its also worth noting that once you create your design, you still have to purchase it in-game in order to apply it to your own ships--an odd design choice indeed.

Aside from the aforementioned visual glitches, Pirates of the Burning Sea looks pretty good, if not exactly up to recent PC gaming standards, and the contrast between the tremendous marine battles and unspectacular ground combat translates somewhat into the visuals. The water is truly beautiful and surges convincingly when you are out at sea, which makes the unrealistic way in which it meets the shoreline stick out. Ship designs are also lovely, but player avatars are somewhat flat--though its worth noting that you can dress them up in a variety of fun and interesting ways. Unfortunately, ports arent much to look at and suffer from bland street and wall textures. In fact, while youd think that a game taking place at such a colorful time in history would feature over-the-top animations, replete with swashbuckling deeds of derring-do, character models are stiff and lifeless. Overall, the game doesnt look bad, and it runs well on a variety of machines--it just doesnt meet the joy of its setting with an equally enthusiastic presentation.




The same can be said of the sound design, though it has its delights. Again, the dichotomy between ordinary landlubbing and oceanic exhilaration is apparent, with naval battles coming to life with the din of cannons and the warble of waves. On-foot combat is less interesting to hear, but the battle cries of your crew always are done well, even if they signal enthusiasm for a thrill that never arrives. The music isnt bad though, and exploring ports reveals minor delights, like a barside flute player entertaining patrons or a dockside fiddler providing some jaunty atmosphere.

If youre looking for an MMOG that offers instant rewards, you will probably find Pirates of the Burning Seas learning curve daunting, but its worth getting the hang of, because the game showers you with gifts the more you play it. Here is, finally, an online RPG that takes the grand-scheming economics and PVP of EVE and shrinks it into a manageable form, without forcing you to sacrifice the joy of exciting combat in the process. If youve been looking for something a little bit different and a lot more complex than the usual fare, you should give Pirates of the Burning Sea a good, hard look.


By Kevin VanOrd, GameSpot

Read More..

Monday, March 24, 2014

Only the US

BBC NEWS World Americas UN initiates arms trade agreement: "Only the US"

I think this shows the USA in a very negative light. I know I dont normally cover politics but this is a exception. The US has such a large economy it is not like they wont be able to survive without their weapons trade. It is because, if the US stop selling weapons to Irak then there wont be any reason to fight them.
Read More..

Wednesday, March 19, 2014

Samsung Chromebook So Cute You Just Want To Scratch It Behind The Ears!

I mentioned a few days back that my daughter was having me auction off her Samsung Chromebook on eBay.  As much as she liked it, the Google Docs word processor was not quite compatible enough with Microsoft Word to be useful for her job, so she bought a more traditional laptop.

I have it at my house at the moment, waiting for the winning bidder to actually send the money, so I took it out of the box and spent some time playing with it.  If you need something for checking your email, surfing the web, and doing some word processing on the road, this is a very cute and compact alternative to a laptop, with the full keyboard that many tablets do not have.  The temptation to buy it from her if the winning bidder does not respond is very strong.
Read More..

Monday, March 17, 2014

F770EXR Review – Part 12 – A blast from the past as I compare it to the F70EXR

The F70EXR was the long zoom that started this family. The F200EXR was, of course, the first EXR camera, but it’s sensor died on the vine, something that continues to be lamented by many.

The F70’s passing is also lamented since the 1/2” sensor it debuted at 10Mp was changed in the very next camera (F80EXR) to 12Mp and then two cameras later (F550EXR) to 16Mp. The F70 is lamented because it clearly had better image quality at high ISO than the F80 and the F300, the F80’s successor and the F550’s predecessor.

But with the F550EXR came RAW shooting. And the F770 has that too. So let’s compare the first and the latest and see how far this 1/2” sensor has come.

I am going to give the F70EXR the benefit here by downsizing the F770 to match. The difference in resolution is too much in my opinion for the F70 to stand a chance at higher resolutions. And let’s face it, the 5Mp at M size makes a decent 8x10 without any effort, so most people would be more than satisfied with that resolution.

So … the first image. F770EXR in JPEG with custom white balance under that aeful blue LED desk lamp I’ve been using lately.

f770EXR JPEG  400iso  f/4  1/40  -1ev

Frankly, I think that’s kind of excellent, especially when you consider the awful light. The F770 has really nailed the colors, although there is a tendency in Fuji land to spike reds up to dark orange as has been noted by others.

A note on exposures. Each camera was allowed to choose its own exposure. The F770 chose 400 ISO while the F70 chose 800 ISO. This probably reflects quite accurately their relative stabilization abilities.

Now the F70EXR JPEG.

f70exr JPEG  800iso  f/4.5  1/70  -1ev

Note also that the aperture is slower. The F770EXR has the same range as the F550, which is f/3.5 going up to f/6 and then dropping to f/5.3 at the longest focal length. The F70 is similar, but because it ends at a much shorter 280mm (from the 500mm of the F770) it moves up earlier relatively speaking.

The firs thing you notice about the image is that Fuji had much less saturation on Provia at that time. This is actually a more realistic rendering of the colors on the subject, but it is not as punchy, and we know that consumers demand punchy images.

The F80EXR had much punchier images. The F300 tamed that a bit, and the F550 and F770 have struck a great balance in my opinion.

And finally … the RAF image.

This is even less saturated than the F70 image, by intent. I like to tame the colors and tones and I love to open shadows. This represents a pretty accurate rendering of the scene, which sits about a foot from my face as I type this. (Seriously.)

But wait … there’s more. The crops from all three …

click an image to see full size

The RAF version does show more fine, low-contrast details. I also prefer its red center of the wool thingy. But the punchiness of the JPEG is seductive. For general use I think it looks just great. And the F70 holds its own as well. Very nice for 800 ISO.


conclusion

So have we come far at all? These three images are slightly different takes on the same scene and there is nothing really wrong with any of them. And it is an axiom that any camera can shoot a web image decently. (That’s not actually true, as some brands still suck badly at high ISO. But most can handle ISO 400 and even ISO 800 these days.)

I would say that, for simplistic web shooting the F70 is more than enough camera for anyone. But I like the RAW abilities in the F550 and the F770’s reach is magnificent. It’s long telephoto macro is superb for flower shooting. So I would go F770 for an enthusiast who doesn’t mind exploring RAW processing. Lightroom is cheap and support is coming (and is here if you try the trick – http://kimletkeman.blogspot.ca/2012/04/automated-raf-exif-hack-for-those-who.html -- hint: also check the comments.)

Read More..

Friday, March 14, 2014

Its The Mental Illness

D.J. Jaffee has a column at National Review Online about the woman who tried to ram her way into the White House.  Her boyfriend (and the father of the one year old who was in the car when police shot her to death) had made attempts to get her help for her mental illness:
According to CNN, he “contacted police in December saying he feared for the safety of their child, who was 4 months old at the time. The boyfriend said the woman was acting delusional, claiming the president had placed Stamford under lockdown and that her house was under electronic surveillance.” He thought she had post-partum depression, but police found medications for schizophrenia, bipolar disorder, and depression in her home.

The most likely scenario is that Miriam was not taking the medications or they weren’t working. Either way, someone who was dangerous was on the streets.

We know how to stop this. What we need is mandatory and monitored community treatment for those known to have serious mental illness and a history of dangerousness, incarceration, or needless repeated hospitalizations.
He then goes on to discuss assisted outpatient treatment, a step in between doing nothing at all, and involuntary commitment.  This has been in most places that have implemented it, an effective strategy that reduces self-harm and harm to others.  Unfortunately, Miriam lived in Connecticut, a state where such a law was considered by the legislature in 2012, but the ACLU vetoed it.  We know that Adam Lanzas mother was attempting to get a guardianship over her son at the time Adam murdered his mother, then all those kids at Sandy Hook.  Would this law have helped her in her efforts?  Its hard to say.  But we can say that the continual screeching by the mainstream media about gun control -- while ignoring the larger problem of mental illness with mentally ill people running amok with cars -- is accomplishing nothing at all.
Read More..

Tuesday, March 11, 2014

Never take your eye off the ball …

This is what happens …

image

I’ve been distracted for well over a month and I need to get back to what was working. Naughty boy …

Read More..